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DD 451

Capstone in Game Design

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In this senior capstone course, students will ideate and prototype a critically designed game drawing on a combination of iterative design principles and artistic experimentation. Students will pose meaningful questions, then develop original prototypes and game documentation while engaging in reflective critiques of works-in-progress. Students will demonstrate their ability to communicate through games in an original manner. This capstone class is designed to mentor students to develop a self-assured creative voice, and foster their ability to convey ideas, emotions, and experiences through games. Prerequisites: DD300, DD361, Registration status: Year 4 Honours Game Design and Development. Notes: 6 Classroom/Lab hours.

In this senior capstone course, students will ideate and prototype a critically designed game drawing on a combination of iterative design principles and artistic experimentation. Students will pose meaningful questions, then develop original prototypes and game documentation while engaging in reflective critiques of works-in-progress. Students will demonstrate their ability to communicate through games in an original manner. This capstone class is designed to mentor students to develop a self-assured creative voice, and foster their ability to convey ideas, emotions, and experiences through games. Prerequisites: DD300, DD361, Registration status: Year 4 Honours Game Design and Development. Notes: 6 Classroom/Lab hours.

0%Liked

Easy

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In this senior capstone course, students will ideate and prototype a critically designed game drawing on a combination of iterative design principles and artistic experimentation. Students will pose meaningful questions, then develop original prototypes and game documentation while engaging in reflective critiques of works-in-progress. Students will demonstrate their ability to communicate through games in an original manner. This capstone class is designed to mentor students to develop a self-assured creative voice, and foster their ability to convey ideas, emotions, and experiences through games. Prerequisites: DD300, DD361, Registration status: Year 4 Honours Game Design and Development. Notes: 6 Classroom/Lab hours.


DD 451

Capstone in Game Design

0%Liked

Easy

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Useful

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0 ratings

In this senior capstone course, students will ideate and prototype a critically designed game drawing on a combination of iterative design principles and artistic experimentation. Students will pose meaningful questions, then develop original prototypes and game documentation while engaging in reflective critiques of works-in-progress. Students will demonstrate their ability to communicate through games in an original manner. This capstone class is designed to mentor students to develop a self-assured creative voice, and foster their ability to convey ideas, emotions, and experiences through games. Prerequisites: DD300, DD361, Registration status: Year 4 Honours Game Design and Development. Notes: 6 Classroom/Lab hours.

In this senior capstone course, students will ideate and prototype a critically designed game drawing on a combination of iterative design principles and artistic experimentation. Students will pose meaningful questions, then develop original prototypes and game documentation while engaging in reflective critiques of works-in-progress. Students will demonstrate their ability to communicate through games in an original manner. This capstone class is designed to mentor students to develop a self-assured creative voice, and foster their ability to convey ideas, emotions, and experiences through games. Prerequisites: DD300, DD361, Registration status: Year 4 Honours Game Design and Development. Notes: 6 Classroom/Lab hours.

0%Liked

Easy

0%

Useful

0%

0 ratings

In this senior capstone course, students will ideate and prototype a critically designed game drawing on a combination of iterative design principles and artistic experimentation. Students will pose meaningful questions, then develop original prototypes and game documentation while engaging in reflective critiques of works-in-progress. Students will demonstrate their ability to communicate through games in an original manner. This capstone class is designed to mentor students to develop a self-assured creative voice, and foster their ability to convey ideas, emotions, and experiences through games. Prerequisites: DD300, DD361, Registration status: Year 4 Honours Game Design and Development. Notes: 6 Classroom/Lab hours.


DD 451 Prerequisites

Game Design & Development 300 (Min. Grade D-) and Game Design & Development 361 (Min. Grade D-)

DD 451 Leads To

No Leads To Information Available

DD 451 Restrictions

Must be enrolled in one of the following Levels:

Undergraduate (UG)

Must be enrolled in one of the following Fields of Study (Major, Minor, Concentration or Partner Institution):

Game Design and Development (GMDD)

Must be enrolled in one of the following Year Levels:

Year 4 (4)

Course Schedule